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Metal2016DOOM (Original Game Soundtrack)

Rip & Tear Amp Settings

by Mick Gordon

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Original Recording Settings

Well-SourcedResearched tone data for "Rip & Tear" by Mick Gordon

Original Gear

Guitar
Mayones Regius 8-string / Music Man JP7
Pickups
Bare Knuckle Aftermath (bridge) (bridge)
Amplifier
Fractal Audio Axe-FX II
Channel
Custom high-gain preset
Tuning
Drop E (8-string)
Pickup Selector
bridge
Strings
Not documented

Same core setup as BFG Division. The DOOM soundtrack was recorded as a cohesive project with consistent guitar rig throughout.

Amp Settings

Gain
9.0
Bass
6.0
Mid
5.0
Treble
7.0
Presence
7.0
Same estimation basis as BFG Division. Rip & Tear has a slightly more mid-forward, grinding character compared to BFG Division's more synth-heavy approach, but the core guitar rig is identical.

Effects Chain

Origin Effects Cali76-TX
compressor
Fractal Audio Axe-FX II
amp_modeler
Eurorack modular chain / analog synths
analog_processing
1.Origin Effects Cali76-TXStudio compressor in the signal chain.
2.Fractal Audio Axe-FX IIPrimary amp and effects processor.
3.Eurorack modular chain / analog synthsGuitar processed through analog equipment for industrial character.

Playing Technique

Fast, aggressive palm-muted riffing with tight rhythmic precision. More tremolo-picked sections compared to BFG Division. The track has a relentless, driving energy with constant low-string chugging. Pinch harmonics and feedback used for intensity.

Sources+
  1. It Djents interview with Mick Gordon
  2. Equipboard.com — Mick Gordon / DOOM OST page
  3. Guitar World — Axe-FX sale article (January 2026)
  4. Mick Gordon GDC 2017 talk on DOOM soundtrack production

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